
- ANCIENT CITIES TORRENT HOW TO
- ANCIENT CITIES TORRENT MOD
- ANCIENT CITIES TORRENT SIMULATOR
- ANCIENT CITIES TORRENT WINDOWS
It showcases the Mesolithic stage in the game, showcasing the graphics, mechanics, and building system of ancient cities. The game received its first Early Access trailer today.

The idea is simple - to give players the opportunity to grow a city over the centuries, from the Mesolithic era to antiquities, ancient Romans, Greeks and so on. Video card: NVIDIA GTX 770 / AMD R9 290, DirectX: 11Īncient Cities - an ambitious game. Processor: Intel i5 4th generation / AMD FX-8300 This is what we are doing from the beginning of the project, and this is what we plan to do from now.Genres: Simulation / Strategy / Adventure / 2020 We are a small team with a big project, but we know we can do it, and do it right, if we move step by step. There will be a closed Beta for kickstarter backers with beta reward. There are not plans for early access or public alpha.
ANCIENT CITIES TORRENT WINDOWS
Only Windows version is planned at this moment. Still to be decided but probably not for the first release.Īgain, we want to be sure we can deliver.
ANCIENT CITIES TORRENT MOD
Will there be mod support for the game?.We are a small team and we want to be sure we can deliver. If the first release does well, we will continue to expand the game step by step. Can I evolve my city from Neolithic, to Rome, Middle Ages or beyond or can I play with Tenochtitlan?įirst release will include Neolithic, and maybe Bronze Age to some extent.Yes, in the first release there will be combat in the form of raids, but it will be optional.

ANCIENT CITIES TORRENT HOW TO

Main features All meaningful for gameplay! The game will be available when its ready. We know you will love this as much as we do. We expect Ancient Cities to become a powerful platform for next developments, moving us more and more into the realms of History, exploring different places and ages around the world: Greece, Rome or Middle Ages.įor this to become a reality we need your support on this first project. And depending to a great extent on the budget, we intend to include late Neolithic and Bronze age in the final release. Both, gameplay and detail are important to us. We are developing our own custom render technology for this game because this allows us to render what we envision: Thousands of items on the screen at the same time with nice fps, offering the player breathtaking images of their cities. It was logic, and it is also highly suitable for the project new eras introduce new gameplay and game features over what existed before.

We have chosen to start at the origin of cities, in the late Neolithic era.
ANCIENT CITIES TORRENT SIMULATOR
Of course, we dream, as you do, with a gorgeous strategy city simulator that let the player to develop its city along the ages in a credible and immersive way. We love tech, strategy games, History, Archeology and cities.
